Gary Gygax Quotes

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All quotes by Gary Gygax: Giving Magic more...
  • When you master role-playing [gaming], you become immersed in an activity that is peerless among leisure-time pursuits.

  • The secret we should never let the gamemasters know is that they don't need any rules.

    Secret   Needs   Should  
  • Enjoy a 'world' where the fantastic is fact and magic really works!

    Magic   World   Facts  
  • Of course as children, we all, in all cultures and societies, learn behavior from observation, imitation, and encouragement of various kinds. So by the suggestion made, we all 'pretend' most of the time.

  • The books I write because I want to read them, the games because I want to play them, and stories I tell because I find them exciting personally.

    Book   Writing   Games  
    "Gary Gygax Interview - Part 2". Interview with Allen Rausch, pc.gamespy.com. Aug 16, 2004.
  • Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.

    Games   Play   People  
    "Dungeon Masters in Cyberspace" by Seth Schiesel, www.nytimes.com. February 27, 2006.
  • Somebody said they threw their copy of Dungeons and Dragons into the fire, and it screamed. It's a game! The magic spells in it are as real as the gold. Try retiring on that stuff.

    Real   Fire   Dragons  
  • Role-playing games are contests in which the players usually cooperate as a group to achieve a common goal rather than compete to eliminate one another from play.... Role games ... bring players together in a mutual effort.

  • I wasn't popular in the home office because I wasn't chicken. I'm just a risk taker. I have gut instincts.

    Home   Office   Risk  
    "Dungeon Master: The Life and Legacy of Gary Gygax" by David Kushner, www.wired.com. March 10, 2008.
  • You are not entering this world in the usual manner, for you are setting forth to be a Dungeon Master. Certainly there are stout fighters, mighty magic-users, wily thieves, and courageous clerics who will make their mark in the magical lands of D&D adventure. You however, are above even the greatest of these, for as DM you are to become the Shaper of the Cosmos. It is you who will give form and content to the all the universe. You will breathe life into the stillness, giving meaning and purpose to all the actions which are to follow.

    Adventure   Land   Giving  
  • Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.

    Interview with Allen Rausch, pc.gamespy.com. August 15, 2004.
  • When AI approximates Machine Intelligence, then many online and computer-run RPGs will move towards actual RPG activity. Nonetheless, that will not replace the experience of 'being there,' any more than seeing a theatrical motion picture can replace the stage play.

    Running   Moving   Rpgs  
  • The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own.

  • I'm just a risk taker. I have gut instincts.

    "Dungeon Master: The Life and Legacy of Gary Gygax" by David Kushner, www.wired.com. March 10, 2008.
  • The essence of a role-playing game is that it is a group, cooperative experience.

    "Gary Gygax, Game Pioneer, Dies at 69" by Seth Schiesel, www.nytimes.com. March 05, 2008.
  • I hated school, didn't like the discipline.

    "Dungeon Master: The Life and Legacy of Gary Gygax" by David Kushner, www.wired.com. March 10, 2008.
  • Random chance plays a huge part in everybody's life.

    "Dungeon Master: The Life and Legacy of Gary Gygax" by David Kushner, www.wired.com. March 10, 2008.
  • There's a call to adventure. It's something in the inner psyche of humanity, particularly males.

    "Dungeon Master: The Life and Legacy of Gary Gygax" by David Kushner, www.wired.com. March 10, 2008.
  • One more thing: don't spend too much time merely reading. The best part of this work is the play, so play and enjoy!

    Reading   Play   Too Much  
    Preface to his book "Oriental Adventures", 1985.
  • As a typically ambitious player, I did what all others of that ilk do: Everything I could do to gain advantage for my PCs and rise in level as rapidly as possible.

    "What's in a Name?". Dragon Magazine, No. 318, 2004.
  • I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.

    Fun   Playing Games   Guy  
    Interview with Allen Rausch, pc.gamespy.com. August 16, 2004.
  • I think a lot of what I was taught, gathered, and learned is worth keeping. Heritage and "wisdom" and simply personal family and local history enrich the one able to tap such information. As it is I wish I had garnered more from my grandparents and parents.

  • The idea that a game is anything more than a game... You know, there are people who are basically unbalanced who are going to misuse a game and have bad results. If a golfer who insists on playing during a lightning storm gets hit by a stroke of lightning and is killed nobody says, 'There's golfers dying by the droves being hit by lightning!' You can overdo what you really like, and if you're unbalanced you go overboard.

    Games   Ideas   People  
    "Gary Gygax Interview - Part I". Interview with Allen Rausch, pc.gamespy.com. Aug 15, 2004.
  • Anyone wanna play Dungeons & Dragons for the next quadrillion years?

    Dragons   Years   Play  
    "Fictional character: Gary Gygax". TV Series "Futurama"("Anthology of Interest I", 2000), 1999-2013.
  • Outside of the mindless sitcoms that the networks thrive on, people able to think generally consider most entertainment is escape in one form or another.

    Thinking   People   Able  
  • I foresee online gaming changing when there are good audio-visual links connecting the participants, thus approximating play in a face-to-face group.

    Play   Groups   Links  
  • Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game.

    "Dungeon Master: The Life and Legacy of Gary Gygax" by David Kushner, www.wired.com. March 10, 2008.
  • Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.

    Men   Thinking   Games  
  • Some of the roots of role-playing games (RPGs) are grounded in clinical and academic role assumption and role-playing exercises.

  • Send anyone claiming that their RPG activity is an art form my way, and I'll gladly stick a pin in their head and deflate it just to have the satisfaction of the popping sound that makes. One might play a game artfully, but that makes neither the game nor its play art.

    Art   Games   Rpgs  
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  • We hope you have found the saying you were looking for in our collection! At the moment, we have collected 33 quotes from the Writer Gary Gygax, starting from July 27, 1938! We periodically replenish our collection so that visitors of our website can always find inspirational quotes by authors from all over the world! Come back to us again!
    Gary Gygax quotes about: Giving Magic